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[We.are.in.Helsinki]

V, há 13 anos

Um produto que criamos para um competição de multimédia. Experimentem e passem feedback.

"The idea was to produce soundscapes & ambiances using wave generators and sampled toy sounds. Its engine works by using magnectic fields, attraction & repulsive force fields that we call “activator” & “holders”, it creates sounds when this two fields react to eachother. Activator as the names says activates the sound of each of the “holders”. Its a pretty simple idea but works pretty well in our opinion."

{ INFO }
V?: http://www.pixelnerve.com/v/2008/10/20/weareinhelsinki/
V4: http://www.pixelnerve.com/v/2008/12/02/waih-v40/
V5: http://www.pixelnerve.com/v/2009/01/19/weareinhelsinki3d/

{ DOWNLOAD }

( 3D )
http://www.pixelnerve.com/downloads/processing/vs_weareinhelsinki3d_win32.zip
http://www.pixelnerve.com/downloads/processing/vs_weareinhelsinki3d_macosx.zip
http://www.pixelnerve.com/downloads/processing/vs_weareinhelsinki3d_linux.zip
http://www.pixelnerve.com/downloads/processing/vs_weareinhelsinki3d_src.zip

( 2D )
http://www.pixelnerve.com/downloads/processing/waih_v4_win32.zip (windows)
http://www.pixelnerve.com/downloads/processing/waih_v4_macosx.zip (mac)
http://www.pixelnerve.com/downloads/processing/waih_v4_linux.zip (linux)

Jae686, há 13 anos

Na app 3d (linux) tenho o seguinte erro :

Exception in thread "Animation Thread" java.lang.UnsatisfiedLinkError: /home/jaerder/Documents/temp/application.linux/libjogl_cg.so: libCg.so: cannot open shared object file: No such file or directory
at java.lang.ClassLoader$NativeLibrary.load(Native Method)
at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1751)
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1676)
at java.lang.Runtime.loadLibrary0(Runtime.java:823)
at java.lang.System.loadLibrary(System.java:1030)
at com.sun.opengl.impl.NativeLibLoader.loadLibraryInternal(NativeLibLoader.java:189)
at com.sun.opengl.impl.NativeLibLoader.access$000(NativeLibLoader.java:49)
at com.sun.opengl.impl.NativeLibLoader$DefaultAction.loadLibrary(NativeLibLoader.java:80)
at com.sun.opengl.impl.NativeLibLoader.loadLibrary(NativeLibLoader.java:103)
at com.sun.opengl.impl.NativeLibLoader.access$200(NativeLibLoader.java:49)
at com.sun.opengl.impl.NativeLibLoader$3.run(NativeLibLoader.java:142)
at java.security.AccessController.doPrivileged(Native Method)
at com.sun.opengl.impl.NativeLibLoader.loadCgImpl(NativeLibLoader.java:139)
at com.sun.opengl.cg.CgGL.<clinit>(CgGL.java:5411)
at WeareinHelsinki_Minim_3D$CG.<init>(WeareinHelsinki_Minim_3D.java:1315)
at WeareinHelsinki_Minim_3D.setup(WeareinHelsinki_Minim_3D.java:482)
at processing.core.PApplet.handleDraw(PApplet.java:1383)
at processing.core.PApplet.run(PApplet.java:1311)
at java.lang.Thread.run(Thread.java:619)

ps, há 13 anos

é a lib de som minim que se passa em linux, big endian / little endian bullshit -_-

V, há 13 anos

acho que é o Cg SDK que nao tens instalado.

http://developer.nvidia.com/object/cg_download.html

xernobyl, há 13 anos

Ainda se usa linux?

Aqui corre bem (windows, portatil com uns 5 ou 6 anos).

Jae686, há 13 anos

"Ainda se usa linux"

HA HA HA

coxosclassic, há 13 anos

pus isto a correr aqui no pc do bules e parece bem.
nao andei aqui a testar muito (senao o boss mandava-me po cara$%o), mas quando chegar a casa experimento melhor.

looks fuggin awesome!

ja agora: testei isto num portatil com uma Moblie intel(r) GMA 4500MHD

V, há 13 anos

cool, é bom ter feeback.

só queria saber se o jae sempre conseguiu por o WAIH a correr no linux ?

um dia hao-de ver o ps a fazer live act com a aplicaçao =)

ps, há 13 anos

ainda nao tive tempo para mexer com isso em condições. um ps vs nny @ we are in helsinki numa mesa multitoque daria uma boa demonstração de instalação pos digital para uma dessas conferencias que prai andam. podendo, é pensar nisso a sério. podes meter uns filtros para eu ter noise e distorção? :D

Howar11, há 9 anos

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